I came across this graphic last week, and had a real guttural feeling about it. But, I promised myself I’d take a full week to mull over what I was feeling, and why. Click inside to find out why I think this graphic doesn’t bode well for our kids. Continue reading
Let an artificially intelligent piece of software counsel my child or student?
It’s a tough concept to accept. We’ve heard horror stories since the 90’s about the effects of video games on our children (amazingly, comics date all the way back to the 1920’s). You have those who feel gaming makes kids violent, reclusive, or even mentally ill (all have been debunked over the past few years). And, while the list of those who would argue that video games do induce violence in our children is dwindling fast, the list of those who think video games are socially beneficial is growing at a much slower pace.
Last week saw the release of a much anticipated, and even more hyped game, Scribblenauts. The game sports a 22,000 word dictionary of nouns that promises the player the ability to create any object their mind can fathom.
I can substantiate that claim having created some rather off-the-wall items, such as: a vampire, a block of chalk (which I used to thwart off some troublesome ants), the chupacabra, hover boots, and even god, wielding a bazooka and jetpack.
But, what does this all mean? Why would I sit all day and simply type into my Nintendo DS nouns and watch the analog appear on my screen? I do it, because I helps me solve the in-game puzzle — which is to retrieve a captured Starite — in the most creative and improbable way.