When I Grow Up, I Want to be a Scribblenaut: Students, Scribblenauts, and Problem Solving

Last week saw the release of a much anticipated, and even more hyped game, Scribblenauts. The game sports a 22,000 word dictionary of nouns that promises the player the ability to create any object their mind can fathom.

I can substantiate that claim having created some rather off-the-wall items, such as: a vampire, a block of chalk (which I used to thwart off some troublesome ants), the chupacabra, hover boots, and even god, wielding a bazooka and jetpack.

But, what does this all mean? Why would I sit all day and simply type into my Nintendo DS nouns and watch the analog appear on my screen? I do it, because I helps me solve the in-game puzzle — which is to retrieve a captured Starite — in the most creative and improbable way.

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