iOS Apps: Taking the Plunge

I’ve added (and subtracted) enough apps to this ever-changing Prezi to warrant a re-post (previously posted as “50 Apps You’ve [probably] Never Heard Of”). I’ve also changed the format to reflect the fact that many are new to the iOS App scene, while others are old-timers at it, and are looking to expand their usage.  Enjoy!


Creativity Fatigue Sets In: iOS and Android Games are Losing Their Edge

There’s been a lot of talk recently about mobile gaming via iOS and Android devices taking over the market, which has been previously dominated by Sony and Nintendo.  Your usual points of evidence include cheaper prices ($.99 vs. $39), ease of installation (install in seconds vs. purchase at store and carry with you), and dual/tri-functionality (phone/app/game vs. game).  Nintendo has stated for the past two years that they not only don’t fear this new trend, but don’t even see it as a competition.  I originally thought this was preposterous posturing, but even as an avid iOS gamer, I’m starting to agree with the Big N. Continue reading

Oh, Dear God…I Was Wrong About the Kinect: An Ode to Child of Eden

I don’t expect that if you’re reading this you’ve read anything else I’ve written.  Assuming that, it would be easy to just pretend like I’ve always loved the Kinect.  That, however, would be a damn dirty lie.  Truth is, I really didn’t think the Kinect would go anywhere.  Boy howdy was I wrong.  I love it.  And, there’s one game that makes the Kinect the best innovation in gaming since the analog stick…Click inside to find out more. Continue reading

Red Dead Redemption: Finally, a Real American Western

I’ve been spending a lot of time, recently, playing through Rockstar’s new game Red Dead Redemption.  I didn’t mean to.  I bought it on a whim, always having had an affinity towards American History and that particular time period, but didn’t really think I’d ever get into it until I had a week or so to myself.

But, on a random night with really nothing else of interest, I popped the disc in, and have dedicated my mental capacities to playing the game, or thinking about playing the game for the past 2 weeks.  It’s dug its spurs deep into me, and I don’t see the game pulling back the reins any time soon.

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Honestly, I’m Not Trying to Beat a Dead Horse, Here…

I was perfectly content to let my previous thoughts on the Kinect stand on their own, and move on to more positive pastures; however, Kotaku had to go and push the issue, and they dug up some very interesting information.

Turns out, you can’t play the Kinect while sitting.

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GoGoLingo – Fusing Bilingualism with On-Line Gaming

My son will be starting Kindergarten this August, but will not be doing so in a regular class.  He is signed up to go through a Dual Immersion program, where he will alternate weeks of the year in a class spoken entirely in English, and one entirely in Spanish.  It’s a K-6 program, and with my son being as verbal as he is (and, at 5pm at the end of a long day, it is a quality that is difficult to stay proud of), I imagine he will thoroughly enjoy the chance to become bilingual.

The only issue is that we are hitting him with a one-two-whammy.  Not only is he starting school (which he’s excited about), but we are also asking him to spend half of his school year in a class that speaks a language that he knows nothing about (aside from what Handy Manny says).  While racking my brain for ways to help give him a preview of Spanish, along came GoGoLingo (by way of GeekDad, who did a nice write-up on it, as well).

Read on for thoughts from me and, more importantly, my Kindergaren-aged son. Continue reading

Thoughts on the 3DS

I’m not going to bore you with the technical details. You can find those here and here.  I just wanted to get down some thoughts on what this means for the future of gaming:

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Kinect Fails to Connect

Microsoft unveiled their Kinect (previously known as Project Natal) device on Sunday, a full day before the official launch of E3. No doubt this was done in an effort to set the stage for the announcement of their 2010-11 games that will use the technology.

Kinect — and Sony’s Move — are obviously golden ring grabs at the motion controlling frenzy Nintendo kick-started almost 5 years ago. Yes, it took Microsoft and Sony 5 years to finally swallow their pride (and disparaging comments) and admit that motion controllers did have a place in the gaming circuit.

I own all 3 major consoles, and play each equally (recently racking up time on Mass Effect, Ratchet and Clank, Fallout3, and Uncharted — can you tell I’m a father? My current games are at least 2 years old!); however, I spend a lot of time with the Wii and DS, mostly because I have a 6 year old who loves to play video games, and those are the consoles that constantly churn out quality, family-friendly (not kiddie!) games that we can all play — and, yes, a fair amount of shovelware that I have to dissuade my son from asking for (i.e. anything Scooby Doo, Spongebob, Ben10, and Nintendog clones).

Read more for my thoughts on Microsoft’s ability to foster the same feeling of trust and consistency in a new Blue Ocean market

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