Yes, Jailbreaking is still relevant, and here’s why:
Filed under: apps, ipad, iphone, prezi | Tagged: apps, ios, ipad, iphone, ipod, jailbreak | Leave a Comment »
I’ve added (and subtracted) enough apps to this ever-changing Prezi to warrant a re-post (previously posted as “50 Apps You’ve [probably] Never Heard Of”). I’ve also changed the format to reflect the fact that many are new to the iOS App scene, while others are old-timers at it, and are looking to expand their usage. Enjoy!
Filed under: apps, cue, education, game, gaming in education, ipad, iphone, prezi, Uncategorized, videogames | Tagged: apps, games, ios, ipad, iphone, ipod, video games | Leave a Comment »
After countless conferences, technology journals, and anecdotes from fellow teachers, I think I’ve finally had it with listening to how great SMART or Promethean Boards are. Yes, they are a great feat of technological achievement (though, with the introduction of the Kinect, they increase in archaic appearance as the years go on). But, for the price, they are not the best use of money for student engagement and instructional strategies. Read more »
Filed under: education, interwrite | Tagged: interactive tablet, promethean, smart, smartboard, tablet | Leave a Comment »
There’s been a lot of talk recently about mobile gaming via iOS and Android devices taking over the market, which has been previously dominated by Sony and Nintendo. Your usual points of evidence include cheaper prices ($.99 vs. $39), ease of installation (install in seconds vs. purchase at store and carry with you), and dual/tri-functionality (phone/app/game vs. game). Nintendo has stated for the past two years that they not only don’t fear this new trend, but don’t even see it as a competition. I originally thought this was preposterous posturing, but even as an avid iOS gamer, I’m starting to agree with the Big N. Read more »
Filed under: apps, game, gaming in education, iphone, Uncategorized, videogames | Tagged: 3ds, android, apps, ds, games, gaming, iphone, nintendo | 1 Comment »
One year ago, I justified the purchase of an iPad to my wife by saying that the money I’d save on eTextbooks would more than pay for the device itself. Of course, while this was true, it was a misleading statistic to rationalize the procurement of the fastest selling piece of technology, ever. Not only would all my textbooks be searchable, annotatable (it’s a word!), and copy-and-paste-able, but I would get all the great apps. Read more »
Filed under: books, ebooks, ipad | Tagged: books, ebook, ereader, ipad, kindle | 5 Comments »
I don’t expect that if you’re reading this you’ve read anything else I’ve written. Assuming that, it would be easy to just pretend like I’ve always loved the Kinect. That, however, would be a damn dirty lie. Truth is, I really didn’t think the Kinect would go anywhere. Boy howdy was I wrong. I love it. And, there’s one game that makes the Kinect the best innovation in gaming since the analog stick…Click inside to find out more. Read more »
Filed under: game, gaming in education, Uncategorized, videogames | Tagged: child of eden, games, kinect, xbox | Leave a Comment »
Similar to my previous post on trying to wrangle social networks, I’m now struggling with how to integrate all these different, wonderful resources our students have for content generation. Three of these resources — Glogster, Symbaloo, and DiscoveryEducation — are getting some heavy airplay lately, yet they’ve primarily existed in isolation. Click inside to see just one way you can pull them all together into a meaningful activity. Read more »
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